GridPreloaderSystem.cs 4.6 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using Content.Shared.CCVar;
  3. using Content.Shared.GridPreloader.Prototypes;
  4. using Content.Shared.GridPreloader.Systems;
  5. using Robust.Server.GameObjects;
  6. using Robust.Shared.Configuration;
  7. using Robust.Shared.Map;
  8. using Robust.Shared.Map.Components;
  9. using Robust.Shared.Physics.Components;
  10. using Robust.Shared.Prototypes;
  11. using System.Numerics;
  12. using Content.Server.GameTicking;
  13. using Content.Shared.GameTicking;
  14. using JetBrains.Annotations;
  15. using Robust.Shared.EntitySerialization.Systems;
  16. namespace Content.Server.GridPreloader;
  17. public sealed class GridPreloaderSystem : SharedGridPreloaderSystem
  18. {
  19. [Dependency] private readonly IConfigurationManager _cfg = default!;
  20. [Dependency] private readonly MapSystem _map = default!;
  21. [Dependency] private readonly MapLoaderSystem _mapLoader = default!;
  22. [Dependency] private readonly MetaDataSystem _meta = default!;
  23. [Dependency] private readonly IPrototypeManager _prototype = default!;
  24. [Dependency] private readonly SharedTransformSystem _transform = default!;
  25. /// <summary>
  26. /// Whether the preloading CVar is set or not.
  27. /// </summary>
  28. public bool PreloadingEnabled;
  29. public override void Initialize()
  30. {
  31. base.Initialize();
  32. SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
  33. SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
  34. Subs.CVar(_cfg, CCVars.PreloadGrids, value => PreloadingEnabled = value, true);
  35. }
  36. private void OnRoundRestart(RoundRestartCleanupEvent ev)
  37. {
  38. var ent = GetPreloaderEntity();
  39. if (ent == null)
  40. return;
  41. Del(ent.Value.Owner);
  42. }
  43. private void OnPostGameMapLoad(PostGameMapLoad ev)
  44. {
  45. EnsurePreloadedGridMap();
  46. }
  47. private void EnsurePreloadedGridMap()
  48. {
  49. // Already have a preloader?
  50. if (GetPreloaderEntity() != null)
  51. return;
  52. if (!PreloadingEnabled)
  53. return;
  54. var mapUid = _map.CreateMap(out var mapId, false);
  55. var preloader = EnsureComp<GridPreloaderComponent>(mapUid);
  56. _meta.SetEntityName(mapUid, "GridPreloader Map");
  57. _map.SetPaused(mapId, true);
  58. var globalXOffset = 0f;
  59. foreach (var proto in _prototype.EnumeratePrototypes<PreloadedGridPrototype>())
  60. {
  61. for (var i = 0; i < proto.Copies; i++)
  62. {
  63. if (!_mapLoader.TryLoadGrid(mapId, proto.Path, out var grid))
  64. {
  65. Log.Error($"Failed to preload grid prototype {proto.ID}");
  66. continue;
  67. }
  68. var (gridUid, mapGrid) = grid.Value;
  69. if (!TryComp<PhysicsComponent>(gridUid, out var physics))
  70. continue;
  71. // Position Calculating
  72. globalXOffset += mapGrid.LocalAABB.Width / 2;
  73. var coords = new Vector2(-physics.LocalCenter.X + globalXOffset, -physics.LocalCenter.Y);
  74. _transform.SetCoordinates(gridUid, new EntityCoordinates(mapUid, coords));
  75. globalXOffset += (mapGrid.LocalAABB.Width / 2) + 1;
  76. // Add to list
  77. if (!preloader.PreloadedGrids.ContainsKey(proto.ID))
  78. preloader.PreloadedGrids[proto.ID] = new();
  79. preloader.PreloadedGrids[proto.ID].Add(gridUid);
  80. }
  81. }
  82. }
  83. /// <summary>
  84. /// Should be a singleton no matter station count, so we can assume 1
  85. /// (better support for singleton component in engine at some point i guess)
  86. /// </summary>
  87. /// <returns></returns>
  88. public Entity<GridPreloaderComponent>? GetPreloaderEntity()
  89. {
  90. var query = AllEntityQuery<GridPreloaderComponent>();
  91. while (query.MoveNext(out var uid, out var comp))
  92. {
  93. return (uid, comp);
  94. }
  95. return null;
  96. }
  97. /// <summary>
  98. /// An attempt to get a certain preloaded shuttle. If there are no more such shuttles left, returns null
  99. /// </summary>
  100. [PublicAPI]
  101. public bool TryGetPreloadedGrid(ProtoId<PreloadedGridPrototype> proto, [NotNullWhen(true)] out EntityUid? preloadedGrid, GridPreloaderComponent? preloader = null)
  102. {
  103. preloadedGrid = null;
  104. if (preloader == null)
  105. {
  106. preloader = GetPreloaderEntity();
  107. if (preloader == null)
  108. return false;
  109. }
  110. if (!preloader.PreloadedGrids.TryGetValue(proto, out var list) || list.Count <= 0)
  111. return false;
  112. preloadedGrid = list[0];
  113. list.RemoveAt(0);
  114. if (list.Count == 0)
  115. preloader.PreloadedGrids.Remove(proto);
  116. return true;
  117. }
  118. }