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- using Content.Server.GameTicking.Rules.Components;
- using Content.Shared.GameTicking.Components;
- using Content.Shared.Storage;
- namespace Content.Server.GameTicking.Rules;
- public sealed class SubGamemodesSystem : GameRuleSystem<SubGamemodesComponent>
- {
- protected override void Added(EntityUid uid, SubGamemodesComponent comp, GameRuleComponent rule, GameRuleAddedEvent args)
- {
- var picked = EntitySpawnCollection.GetSpawns(comp.Rules, RobustRandom);
- foreach (var id in picked)
- {
- Log.Info($"Starting gamerule {id} as a subgamemode of {ToPrettyString(uid):rule}");
- GameTicker.AddGameRule(id);
- }
- }
- }
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