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- using System.Linq;
- using Content.Server.Administration.Commands;
- using Content.Server.GameTicking.Rules.Components;
- using Content.Server.KillTracking;
- using Content.Server.Mind;
- using Content.Server.Points;
- using Content.Server.RoundEnd;
- using Content.Server.Station.Systems;
- using Content.Shared.GameTicking;
- using Content.Shared.GameTicking.Components;
- using Content.Shared.Points;
- using Content.Shared.Storage;
- using Robust.Server.GameObjects;
- using Robust.Server.Player;
- using Robust.Shared.Utility;
- namespace Content.Server.GameTicking.Rules;
- /// <summary>
- /// Manages <see cref="DeathMatchRuleComponent"/>
- /// </summary>
- public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponent>
- {
- [Dependency] private readonly IPlayerManager _player = default!;
- [Dependency] private readonly MindSystem _mind = default!;
- [Dependency] private readonly PointSystem _point = default!;
- [Dependency] private readonly RespawnRuleSystem _respawn = default!;
- [Dependency] private readonly RoundEndSystem _roundEnd = default!;
- [Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnBeforeSpawn);
- SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawnComplete);
- SubscribeLocalEvent<KillReportedEvent>(OnKillReported);
- SubscribeLocalEvent<DeathMatchRuleComponent, PlayerPointChangedEvent>(OnPointChanged);
- }
- private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev)
- {
- var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, PointManagerComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out var dm, out var tracker, out var point, out var rule))
- {
- if (!GameTicker.IsGameRuleActive(uid, rule))
- continue;
- var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name);
- _mind.SetUserId(newMind, ev.Player.UserId);
- var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile);
- DebugTools.AssertNotNull(mobMaybe);
- var mob = mobMaybe!.Value;
- _mind.TransferTo(newMind, mob);
- SetOutfitCommand.SetOutfit(mob, dm.Gear, EntityManager);
- EnsureComp<KillTrackerComponent>(mob);
- _respawn.AddToTracker(ev.Player.UserId, (uid, tracker));
- _point.EnsurePlayer(ev.Player.UserId, uid, point);
- ev.Handled = true;
- break;
- }
- }
- private void OnSpawnComplete(PlayerSpawnCompleteEvent ev)
- {
- EnsureComp<KillTrackerComponent>(ev.Mob);
- var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out _, out var tracker, out var rule))
- {
- if (!GameTicker.IsGameRuleActive(uid, rule))
- continue;
- _respawn.AddToTracker((ev.Mob, null), (uid, tracker));
- }
- }
- private void OnKillReported(ref KillReportedEvent ev)
- {
- var query = EntityQueryEnumerator<DeathMatchRuleComponent, PointManagerComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out var dm, out var point, out var rule))
- {
- if (!GameTicker.IsGameRuleActive(uid, rule))
- continue;
- // YOU SUICIDED OR GOT THROWN INTO LAVA!
- // WHAT A GIANT FUCKING NERD! LAUGH NOW!
- if (ev.Primary is not KillPlayerSource player)
- {
- _point.AdjustPointValue(ev.Entity, -1, uid, point);
- continue;
- }
- _point.AdjustPointValue(player.PlayerId, 1, uid, point);
- if (ev.Assist is KillPlayerSource assist && dm.Victor == null)
- _point.AdjustPointValue(assist.PlayerId, 1, uid, point);
- var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
- EntityManager.SpawnEntities(_transform.GetMapCoordinates(ev.Entity), spawns);
- }
- }
- private void OnPointChanged(EntityUid uid, DeathMatchRuleComponent component, ref PlayerPointChangedEvent args)
- {
- if (component.Victor != null)
- return;
- if (args.Points < component.KillCap)
- return;
- component.Victor = args.Player;
- _roundEnd.EndRound(component.RestartDelay);
- }
- protected override void AppendRoundEndText(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args)
- {
- if (!TryComp<PointManagerComponent>(uid, out var point))
- return;
- if (component.Victor != null && _player.TryGetPlayerData(component.Victor.Value, out var data))
- {
- args.AddLine(Loc.GetString("point-scoreboard-winner", ("player", data.UserName)));
- args.AddLine("");
- }
- args.AddLine(Loc.GetString("point-scoreboard-header"));
- args.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup());
- }
- }
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