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- using Content.Shared.Roles;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- namespace Content.Server.GameTicking.Events;
- [ByRefEvent]
- public struct IsJobAllowedEvent(ICommonSession player, ProtoId<JobPrototype> jobId, bool cancelled = false)
- {
- public readonly ICommonSession Player = player;
- public readonly ProtoId<JobPrototype> JobId = jobId;
- public bool Cancelled = cancelled;
- }
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