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DiskConsoleBoundUserInterface.cs 1.1 KB

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  1. using Content.Shared.Research;
  2. using Content.Shared.Research.Components;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.UserInterface;
  5. namespace Content.Client.Research.UI
  6. {
  7. public sealed class DiskConsoleBoundUserInterface : BoundUserInterface
  8. {
  9. [ViewVariables]
  10. private DiskConsoleMenu? _menu;
  11. public DiskConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  12. {
  13. }
  14. protected override void Open()
  15. {
  16. base.Open();
  17. _menu = this.CreateWindow<DiskConsoleMenu>();
  18. _menu.OnServerButtonPressed += () =>
  19. {
  20. SendMessage(new ConsoleServerSelectionMessage());
  21. };
  22. _menu.OnPrintButtonPressed += () =>
  23. {
  24. SendMessage(new DiskConsolePrintDiskMessage());
  25. };
  26. }
  27. protected override void UpdateState(BoundUserInterfaceState state)
  28. {
  29. base.UpdateState(state);
  30. if (state is not DiskConsoleBoundUserInterfaceState msg)
  31. return;
  32. _menu?.Update(msg);
  33. }
  34. }
  35. }