1
0

MarkerSystem.cs 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. using Robust.Client.GameObjects;
  2. using Robust.Shared.GameObjects;
  3. namespace Content.Client.Markers;
  4. public sealed class MarkerSystem : EntitySystem
  5. {
  6. private bool _markersVisible;
  7. public bool MarkersVisible
  8. {
  9. get => _markersVisible;
  10. set
  11. {
  12. _markersVisible = value;
  13. UpdateMarkers();
  14. }
  15. }
  16. public override void Initialize()
  17. {
  18. base.Initialize();
  19. SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
  20. }
  21. private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
  22. {
  23. UpdateVisibility(uid);
  24. }
  25. private void UpdateVisibility(EntityUid uid)
  26. {
  27. if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
  28. {
  29. sprite.Visible = MarkersVisible;
  30. }
  31. }
  32. private void UpdateMarkers()
  33. {
  34. var query = AllEntityQuery<MarkerComponent>();
  35. while (query.MoveNext(out var uid, out var comp))
  36. {
  37. UpdateVisibility(uid);
  38. }
  39. }
  40. }