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- # Operations
- - type: rcd
- id: Invalid # Hidden prototype - do not add to RCDs
- mode: Invalid
-
- - type: rcd
- id: Deconstruct
- name: rcd-component-deconstruct
- category: Main
- sprite: /Textures/Interface/Radial/RCD/deconstruct.png
- mode: Deconstruct
- prototype: EffectRCDDeconstructPreview
- rotation: Camera
- - type: rcd
- id: DeconstructLattice # Hidden prototype - do not add to RCDs
- name: rcd-component-deconstruct
- mode: Deconstruct
- cost: 2
- delay: 0
- rotation: Camera
- fx: EffectRCDConstruct0
-
- - type: rcd
- id: DeconstructTile # Hidden prototype - do not add to RCDs
- name: rcd-component-deconstruct
- mode: Deconstruct
- cost: 4
- delay: 4
- rotation: Camera
- fx: EffectRCDDeconstruct4
- # Flooring
- - type: rcd
- id: Plating
- name: rcd-component-plating
- category: WallsAndFlooring
- sprite: /Textures/Interface/Radial/RCD/plating.png
- mode: ConstructTile
- prototype: Plating
- cost: 1
- delay: 1
- collisionMask: InteractImpassable
- rules:
- - CanBuildOnEmptyTile
- fx: EffectRCDConstruct1
-
- - type: rcd
- id: FloorSteel
- name: rcd-component-floor-steel
- category: WallsAndFlooring
- sprite: /Textures/Interface/Radial/RCD/metal_tile.png
- mode: ConstructTile
- prototype: FloorSteel
- cost: 1
- delay: 1
- collisionMask: InteractImpassable
- rules:
- - CanBuildOnEmptyTile
- fx: EffectRCDConstruct1
- - type: rcd
- id: Catwalk
- category: WallsAndFlooring
- sprite: /Textures/Interface/Radial/RCD/catwalk.png
- mode: ConstructObject
- prototype: Catwalk
- cost: 1
- delay: 1
- collisionMask: InteractImpassable
- rules:
- - MustBuildOnSubfloor
- - IsCatwalk
- rotation: Fixed
- fx: EffectRCDConstruct1
- # Walls
- - type: rcd
- id: WallSolid
- category: WallsAndFlooring
- sprite: /Textures/Interface/Radial/RCD/solid_wall.png
- mode: ConstructObject
- prototype: WallSolid
- cost: 4
- delay: 2
- collisionMask: FullTileMask
- rotation: Fixed
- fx: EffectRCDConstruct2
- - type: rcd
- id: Grille
- category: WindowsAndGrilles
- sprite: /Textures/Interface/Radial/RCD/grille.png
- mode: ConstructObject
- prototype: Grille
- cost: 4
- delay: 2
- collisionMask: Impassable
- rotation: Fixed
- fx: EffectRCDConstruct2
- # Windows
- - type: rcd
- id: Window
- category: WindowsAndGrilles
- sprite: /Textures/Interface/Radial/RCD/window.png
- mode: ConstructObject
- prototype: Window
- cost: 3
- delay: 2
- collisionMask: Impassable
- rules:
- - IsWindow
- rotation: Fixed
- fx: EffectRCDConstruct2
-
- - type: rcd
- id: WindowDirectional
- category: WindowsAndGrilles
- sprite: /Textures/Interface/Radial/RCD/directional.png
- mode: ConstructObject
- prototype: WindowDirectional
- cost: 2
- delay: 1
- collisionMask: Impassable
- collisionBounds: "-0.23,-0.49,0.23,-0.36"
- rules:
- - IsWindow
- rotation: User
- fx: EffectRCDConstruct1
-
- - type: rcd
- id: ReinforcedWindow
- category: WindowsAndGrilles
- sprite: /Textures/Interface/Radial/RCD/window_reinforced.png
- mode: ConstructObject
- prototype: ReinforcedWindow
- cost: 4
- delay: 3
- collisionMask: Impassable
- rules:
- - IsWindow
- rotation: User
- fx: EffectRCDConstruct3
-
- - type: rcd
- id: WindowReinforcedDirectional
- category: WindowsAndGrilles
- sprite: /Textures/Interface/Radial/RCD/directional_reinforced.png
- mode: ConstructObject
- prototype: WindowReinforcedDirectional
- cost: 3
- delay: 2
- collisionMask: Impassable
- collisionBounds: "-0.23,-0.49,0.23,-0.36"
- rules:
- - IsWindow
- rotation: User
- fx: EffectRCDConstruct2
- # Airlocks
- - type: rcd
- id: Airlock
- category: Airlocks
- sprite: /Textures/Interface/Radial/RCD/airlock.png
- mode: ConstructObject
- prototype: Airlock
- cost: 4
- delay: 4
- collisionMask: FullTileMask
- rotation: Camera
- fx: EffectRCDConstruct4
-
- - type: rcd
- id: AirlockGlass
- category: Airlocks
- sprite: /Textures/Interface/Radial/RCD/glass_airlock.png
- mode: ConstructObject
- prototype: AirlockGlass
- cost: 4
- delay: 4
- collisionMask: FullTileMask
- rotation: Camera
- fx: EffectRCDConstruct4
-
- - type: rcd
- id: Firelock
- category: Airlocks
- sprite: /Textures/Interface/Radial/RCD/firelock.png
- mode: ConstructObject
- prototype: Firelock
- cost: 4
- delay: 3
- collisionMask: FullTileMask
- rotation: Camera
- fx: EffectRCDConstruct3
- # Lighting
- - type: rcd
- id: TubeLight
- category: Lighting
- sprite: /Textures/Interface/Radial/RCD/tube_light.png
- mode: ConstructObject
- prototype: Poweredlight
- cost: 2
- delay: 1
- collisionMask: TabletopMachineMask
- collisionBounds: "-0.23,-0.49,0.23,-0.36"
- rotation: User
- fx: EffectRCDConstruct1
-
- - type: rcd
- id: BulbLight
- category: Lighting
- sprite: /Textures/Interface/Radial/RCD/bulb_light.png
- mode: ConstructObject
- prototype: PoweredSmallLight
- cost: 2
- delay: 1
- collisionMask: TabletopMachineMask
- collisionBounds: "-0.23,-0.49,0.23,-0.36"
- rotation: User
- fx: EffectRCDConstruct1
- # Electrical
- - type: rcd
- id: LVCable
- category: Electrical
- sprite: /Textures/Interface/Radial/RCD/lv_coil.png
- mode: ConstructObject
- prototype: CableApcExtension
- cost: 1
- delay: 0
- rules:
- - MustBuildOnSubfloor
- rotation: Fixed
- fx: EffectRCDConstruct0
-
- - type: rcd
- id: MVCable
- category: Electrical
- sprite: /Textures/Interface/Radial/RCD/mv_coil.png
- mode: ConstructObject
- prototype: CableMV
- cost: 1
- delay: 0
- rules:
- - MustBuildOnSubfloor
- rotation: Fixed
- fx: EffectRCDConstruct0
-
- - type: rcd
- id: HVCable
- category: Electrical
- sprite: /Textures/Interface/Radial/RCD/hv_coil.png
- mode: ConstructObject
- prototype: CableHV
- cost: 1
- delay: 0
- rules:
- - MustBuildOnSubfloor
- rotation: Fixed
- fx: EffectRCDConstruct0
-
- - type: rcd
- id: CableTerminal
- category: Electrical
- sprite: /Textures/Interface/Radial/RCD/cable_terminal.png
- mode: ConstructObject
- prototype: CableTerminal
- cost: 1
- delay: 0
- collisionMask: Impassable
- rotation: User
- fx: EffectRCDConstruct0
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