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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Silicons.Laws.Components;
- /// <summary>
- /// Whenever an entity is inserted with silicon laws it will update the relevant entity's laws.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class SiliconLawUpdaterComponent : Component
- {
- /// <summary>
- /// Entities to update
- /// </summary>
- [DataField(required: true)]
- public ComponentRegistry Components;
- }
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