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- using Content.Shared.Research.Systems;
- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Research.Components;
- /// <summary>
- /// This is used for a lathe that can utilize <see cref="BlueprintComponent"/>s to gain more recipes.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
- public sealed partial class BlueprintReceiverComponent : Component
- {
- [DataField]
- public string ContainerId = "blueprint";
- [DataField(required: true)]
- public EntityWhitelist Whitelist = new();
- }
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