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- using Content.Shared.NPC.Prototypes;
- using Content.Shared.NPC.Systems;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.NPC.Components;
- [RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
- public sealed partial class NpcFactionMemberComponent : Component
- {
- /// <summary>
- /// Factions this entity is a part of.
- /// </summary>
- [DataField]
- public HashSet<ProtoId<NpcFactionPrototype>> Factions = new();
- /// <summary>
- /// Cached friendly factions.
- /// </summary>
- [ViewVariables]
- public readonly HashSet<ProtoId<NpcFactionPrototype>> FriendlyFactions = new();
- /// <summary>
- /// Cached hostile factions.
- /// </summary>
- [ViewVariables]
- public readonly HashSet<ProtoId<NpcFactionPrototype>> HostileFactions = new();
- /// <summary>
- /// Used to add friendly factions in prototypes.
- /// </summary>
- [DataField, ViewVariables]
- public HashSet<ProtoId<NpcFactionPrototype>>? AddFriendlyFactions;
- /// <summary>
- /// Used to add hostile factions in prototypes.
- /// </summary>
- [DataField, ViewVariables]
- public HashSet<ProtoId<NpcFactionPrototype>>? AddHostileFactions;
- }
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