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- using Content.Shared.Actions;
- using Content.Shared.Chat.Prototypes;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Magic.Events;
- public sealed partial class VoidApplauseSpellEvent : EntityTargetActionEvent, ISpeakSpell
- {
- [DataField]
- public string? Speech { get; private set; }
- /// <summary>
- /// Emote to use.
- /// </summary>
- [DataField]
- public ProtoId<EmotePrototype> Emote = "ClapSingle";
- /// <summary>
- /// Visual effect entity that is spawned at both the user's and the target's location.
- /// </summary>
- [DataField]
- public EntProtoId Effect = "EffectVoidBlink";
- }
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