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- using Content.Shared.Actions;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Magic.Events;
- public sealed partial class ProjectileSpellEvent : WorldTargetActionEvent, ISpeakSpell
- {
- /// <summary>
- /// What entity should be spawned.
- /// </summary>
- [DataField(required: true)]
- public EntProtoId Prototype;
- [DataField]
- public string? Speech { get; private set; }
- }
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