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- using Robust.Shared.GameStates;
- namespace Content.Shared.Labels.Components;
- /// <summary>
- /// Specifies the paper type (see textures/storage/crates/labels.rsi to see currently supported paper types) to show on crates this label is attached to.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PaperLabelTypeComponent : Component
- {
- /// <summary>
- /// The type of label to show.
- /// </summary>
- [DataField]
- public string PaperType = "Paper";
- }
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