| 123456789101112131415161718192021222324 |
- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// Setting this allows a crew manifest to be opened from any window
- /// that has a crew manifest button, and sends the correct message.
- /// If this is false, only in-game entities will allow you to see
- /// the crew manifest, if the functionality is coded in.
- /// Having administrator priveledge ignores this, but will still
- /// hide the button in UI windows.
- /// </summary>
- public static readonly CVarDef<bool> CrewManifestWithoutEntity =
- CVarDef.Create("crewmanifest.no_entity", true, CVar.REPLICATED);
- /// <summary>
- /// Setting this allows the crew manifest to be viewed from 'unsecure'
- /// entities, such as the PDA.
- /// </summary>
- public static readonly CVarDef<bool> CrewManifestUnsecure =
- CVarDef.Create("crewmanifest.unsecure", true, CVar.REPLICATED);
- }
|