| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// How long we'll wait until re-sampling nearby objects for ambience. Should be pretty fast, but doesn't have to match the tick rate.
- /// </summary>
- public static readonly CVarDef<float> AmbientCooldown =
- CVarDef.Create("ambience.cooldown", 0.1f, CVar.ARCHIVE | CVar.CLIENTONLY);
- /// <summary>
- /// How large of a range to sample for ambience.
- /// </summary>
- public static readonly CVarDef<float> AmbientRange =
- CVarDef.Create("ambience.range", 8f, CVar.REPLICATED | CVar.SERVER);
- /// <summary>
- /// Maximum simultaneous ambient sounds.
- /// </summary>
- public static readonly CVarDef<int> MaxAmbientSources =
- CVarDef.Create("ambience.max_sounds", 16, CVar.ARCHIVE | CVar.CLIENTONLY);
- /// <summary>
- /// The minimum value the user can set for ambience.max_sounds
- /// </summary>
- public static readonly CVarDef<int> MinMaxAmbientSourcesConfigured =
- CVarDef.Create("ambience.min_max_sounds_configured", 16, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
- /// <summary>
- /// The maximum value the user can set for ambience.max_sounds
- /// </summary>
- public static readonly CVarDef<int> MaxMaxAmbientSourcesConfigured =
- CVarDef.Create("ambience.max_max_sounds_configured", 64, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
- /// <summary>
- /// Ambience volume.
- /// </summary>
- public static readonly CVarDef<float> AmbienceVolume =
- CVarDef.Create("ambience.volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
- /// <summary>
- /// Ambience music volume.
- /// </summary>
- public static readonly CVarDef<float> AmbientMusicVolume =
- CVarDef.Create("ambience.music_volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
- /// <summary>
- /// Lobby / round end music volume.
- /// </summary>
- public static readonly CVarDef<float> LobbyMusicVolume =
- CVarDef.Create("ambience.lobby_music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
- /// <summary>
- /// UI volume.
- /// </summary>
- public static readonly CVarDef<float> InterfaceVolume =
- CVarDef.Create("audio.interface_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
- }
|