AdminFrozenComponent.cs 391 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Administration;
  3. [RegisterComponent, Access(typeof(SharedAdminFrozenSystem))]
  4. [NetworkedComponent, AutoGenerateComponentState]
  5. public sealed partial class AdminFrozenComponent : Component
  6. {
  7. /// <summary>
  8. /// Whether the player is also muted.
  9. /// </summary>
  10. [DataField, AutoNetworkedField]
  11. public bool Muted;
  12. }