| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- using Content.Shared.Administration.Logs;
- using Content.Shared.Damage.Components;
- using Content.Shared.Database;
- using Content.Shared.Interaction;
- using Content.Shared.Inventory;
- using Content.Shared.Popups;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Network;
- using Robust.Shared.Timing;
- namespace Content.Shared.Damage.Systems;
- public sealed class DamageOnInteractSystem : EntitySystem
- {
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly DamageableSystem _damageableSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly InventorySystem _inventorySystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<DamageOnInteractComponent, InteractHandEvent>(OnHandInteract);
- }
- /// <summary>
- /// Damages the user that interacts with the entity with an empty hand and
- /// plays a sound or pops up text in response. If the user does not have
- /// proper protection, the user will only be damaged and other interactions
- /// will be cancelled.
- /// </summary>
- /// <param name="entity">The entity being interacted with</param>
- /// <param name="args">Contains the user that interacted with the entity</param>
- private void OnHandInteract(Entity<DamageOnInteractComponent> entity, ref InteractHandEvent args)
- {
- if (!entity.Comp.IsDamageActive)
- return;
- var totalDamage = entity.Comp.Damage;
- if (!entity.Comp.IgnoreResistances)
- {
- // try to get damage on interact protection from either the inventory slots of the entity
- _inventorySystem.TryGetInventoryEntity<DamageOnInteractProtectionComponent>(args.User, out var protectiveEntity);
- // or checking the entity for the comp itself if the inventory didn't work
- if (protectiveEntity.Comp == null && TryComp<DamageOnInteractProtectionComponent>(args.User, out var protectiveComp))
- {
- protectiveEntity = (args.User, protectiveComp);
- }
- // if protectiveComp isn't null after all that, it means the user has protection,
- // so let's calculate how much they resist
- if (protectiveEntity.Comp != null)
- {
- totalDamage = DamageSpecifier.ApplyModifierSet(totalDamage, protectiveEntity.Comp.DamageProtection);
- }
- }
- totalDamage = _damageableSystem.TryChangeDamage(args.User, totalDamage, origin: args.Target);
- if (totalDamage != null && totalDamage.AnyPositive())
- {
- args.Handled = true;
- _adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} injured their hand by interacting with {ToPrettyString(args.Target):target} and received {totalDamage.GetTotal():damage} damage");
- _audioSystem.PlayPredicted(entity.Comp.InteractSound, args.Target, args.User);
- if (entity.Comp.PopupText != null)
- _popupSystem.PopupClient(Loc.GetString(entity.Comp.PopupText), args.User, args.User);
- }
- }
- public void SetIsDamageActiveTo(Entity<DamageOnInteractComponent> entity, bool mode)
- {
- if (entity.Comp.IsDamageActive == mode)
- return;
- entity.Comp.IsDamageActive = mode;
- Dirty(entity);
- }
- }
|