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- using Content.Shared.Input;
- using Robust.Shared.Input;
- namespace Content.Client.Input
- {
- /// <summary>
- /// Contains a helper function for setting up all content
- /// contexts, and modifying existing engine ones.
- /// </summary>
- public static class ContentContexts
- {
- public static void SetupContexts(IInputContextContainer contexts)
- {
- var common = contexts.GetContext("common");
- common.AddFunction(ContentKeyFunctions.FocusChat);
- common.AddFunction(ContentKeyFunctions.FocusLocalChat);
- common.AddFunction(ContentKeyFunctions.FocusEmote);
- common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
- common.AddFunction(ContentKeyFunctions.FocusRadio);
- common.AddFunction(ContentKeyFunctions.FocusLOOC);
- common.AddFunction(ContentKeyFunctions.FocusOOC);
- common.AddFunction(ContentKeyFunctions.FocusAdminChat);
- common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
- common.AddFunction(ContentKeyFunctions.FocusDeadChat);
- common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
- common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
- common.AddFunction(ContentKeyFunctions.EscapeContext);
- common.AddFunction(ContentKeyFunctions.ExamineEntity);
- common.AddFunction(ContentKeyFunctions.OpenAHelp);
- common.AddFunction(ContentKeyFunctions.TakeScreenshot);
- common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
- common.AddFunction(ContentKeyFunctions.ToggleFullscreen);
- common.AddFunction(ContentKeyFunctions.MoveStoredItem);
- common.AddFunction(ContentKeyFunctions.RotateStoredItem);
- common.AddFunction(ContentKeyFunctions.SaveItemLocation);
- common.AddFunction(ContentKeyFunctions.Point);
- common.AddFunction(ContentKeyFunctions.ZoomOut);
- common.AddFunction(ContentKeyFunctions.ZoomIn);
- common.AddFunction(ContentKeyFunctions.ResetZoom);
- common.AddFunction(ContentKeyFunctions.InspectEntity);
- common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
- // Not in engine, because engine cannot check for sanbox/admin status before starting placement.
- common.AddFunction(ContentKeyFunctions.EditorCopyObject);
- // Not in engine because the engine doesn't understand what a flipped object is
- common.AddFunction(ContentKeyFunctions.EditorFlipObject);
- // Not in engine so that the RCD can rotate objects
- common.AddFunction(EngineKeyFunctions.EditorRotateObject);
- var human = contexts.GetContext("human");
- human.AddFunction(EngineKeyFunctions.MoveUp);
- human.AddFunction(EngineKeyFunctions.MoveDown);
- human.AddFunction(EngineKeyFunctions.MoveLeft);
- human.AddFunction(EngineKeyFunctions.MoveRight);
- human.AddFunction(EngineKeyFunctions.Walk);
- human.AddFunction(ContentKeyFunctions.SwapHands);
- human.AddFunction(ContentKeyFunctions.Drop);
- human.AddFunction(ContentKeyFunctions.UseItemInHand);
- human.AddFunction(ContentKeyFunctions.AltUseItemInHand);
- human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
- human.AddFunction(ContentKeyFunctions.OpenEmotesMenu);
- human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
- human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
- human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
- human.AddFunction(ContentKeyFunctions.TryPullObject);
- human.AddFunction(ContentKeyFunctions.MovePulledObject);
- human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
- human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
- human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
- human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
- human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
- human.AddFunction(ContentKeyFunctions.OpenBackpack);
- human.AddFunction(ContentKeyFunctions.OpenBelt);
- human.AddFunction(ContentKeyFunctions.MouseMiddle);
- human.AddFunction(ContentKeyFunctions.RotateObjectClockwise);
- human.AddFunction(ContentKeyFunctions.RotateObjectCounterclockwise);
- human.AddFunction(ContentKeyFunctions.FlipObject);
- human.AddFunction(ContentKeyFunctions.ArcadeUp);
- human.AddFunction(ContentKeyFunctions.ArcadeDown);
- human.AddFunction(ContentKeyFunctions.ArcadeLeft);
- human.AddFunction(ContentKeyFunctions.ArcadeRight);
- human.AddFunction(ContentKeyFunctions.Arcade1);
- human.AddFunction(ContentKeyFunctions.Arcade2);
- human.AddFunction(ContentKeyFunctions.Arcade3);
- human.AddFunction(ContentKeyFunctions.Lay); // Stalker-Changes-UI
- // actions should be common (for ghosts, mobs, etc)
- common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
- foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
- {
- common.AddFunction(boundKey);
- }
- var aghost = contexts.New("aghost", "common");
- aghost.AddFunction(EngineKeyFunctions.MoveUp);
- aghost.AddFunction(EngineKeyFunctions.MoveDown);
- aghost.AddFunction(EngineKeyFunctions.MoveLeft);
- aghost.AddFunction(EngineKeyFunctions.MoveRight);
- aghost.AddFunction(EngineKeyFunctions.Walk);
- aghost.AddFunction(ContentKeyFunctions.SwapHands);
- aghost.AddFunction(ContentKeyFunctions.Drop);
- aghost.AddFunction(ContentKeyFunctions.UseItemInHand);
- aghost.AddFunction(ContentKeyFunctions.AltUseItemInHand);
- aghost.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
- aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
- aghost.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
- aghost.AddFunction(ContentKeyFunctions.TryPullObject);
- aghost.AddFunction(ContentKeyFunctions.MovePulledObject);
- aghost.AddFunction(ContentKeyFunctions.ReleasePulledObject);
- var ghost = contexts.New("ghost", "human");
- ghost.AddFunction(EngineKeyFunctions.MoveUp);
- ghost.AddFunction(EngineKeyFunctions.MoveDown);
- ghost.AddFunction(EngineKeyFunctions.MoveLeft);
- ghost.AddFunction(EngineKeyFunctions.MoveRight);
- ghost.AddFunction(EngineKeyFunctions.Walk);
- common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
- common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
- common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
- common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
- common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
- common.AddFunction(ContentKeyFunctions.OpenGuidebook);
- }
- }
- }
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