SpawnArtifactSystem.cs 1.7 KB

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  1. using System.Numerics;
  2. using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
  3. using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
  4. using Content.Shared.Storage;
  5. using Robust.Server.GameObjects;
  6. using Robust.Shared.Random;
  7. namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
  8. public sealed class SpawnArtifactSystem : EntitySystem
  9. {
  10. [Dependency] private readonly IRobustRandom _random = default!;
  11. [Dependency] private readonly ArtifactSystem _artifact = default!;
  12. [Dependency] private readonly TransformSystem _transform = default!;
  13. public const string NodeDataSpawnAmount = "nodeDataSpawnAmount";
  14. public override void Initialize()
  15. {
  16. base.Initialize();
  17. SubscribeLocalEvent<SpawnArtifactComponent, ArtifactActivatedEvent>(OnActivate);
  18. }
  19. private void OnActivate(EntityUid uid, SpawnArtifactComponent component, ArtifactActivatedEvent args)
  20. {
  21. if (!_artifact.TryGetNodeData(uid, NodeDataSpawnAmount, out int amount))
  22. amount = 0;
  23. if (amount >= component.MaxSpawns)
  24. return;
  25. if (component.Spawns is not {} spawns)
  26. return;
  27. var artifactCord = _transform.GetMapCoordinates(uid);
  28. foreach (var spawn in EntitySpawnCollection.GetSpawns(spawns, _random))
  29. {
  30. var dx = _random.NextFloat(-component.Range, component.Range);
  31. var dy = _random.NextFloat(-component.Range, component.Range);
  32. var spawnCord = artifactCord.Offset(new Vector2(dx, dy));
  33. var ent = Spawn(spawn, spawnCord);
  34. _transform.AttachToGridOrMap(ent);
  35. }
  36. _artifact.SetNodeData(uid, NodeDataSpawnAmount, amount + 1);
  37. }
  38. }