RandomTeleportArtifactSystem.cs 1.1 KB

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  1. using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
  2. using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
  3. using Content.Shared.Popups;
  4. using Robust.Shared.Player;
  5. using Robust.Shared.Random;
  6. namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
  7. public sealed class RandomTeleportArtifactSystem : EntitySystem
  8. {
  9. [Dependency] private readonly IRobustRandom _random = default!;
  10. [Dependency] private readonly SharedPopupSystem _popup = default!;
  11. [Dependency] private readonly SharedTransformSystem _xform = default!;
  12. /// <inheritdoc/>
  13. public override void Initialize()
  14. {
  15. SubscribeLocalEvent<RandomTeleportArtifactComponent, ArtifactActivatedEvent>(OnActivate);
  16. }
  17. private void OnActivate(EntityUid uid, RandomTeleportArtifactComponent component, ArtifactActivatedEvent args)
  18. {
  19. var xform = Transform(uid);
  20. _popup.PopupCoordinates(Loc.GetString("blink-artifact-popup"), xform.Coordinates, PopupType.Medium);
  21. _xform.SetCoordinates(uid, xform, xform.Coordinates.Offset(_random.NextVector2(component.MinRange, component.MaxRange)));
  22. }
  23. }