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- using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
- using Content.Shared.Physics;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Dynamics;
- using Robust.Shared.Physics.Systems;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
- /// <summary>
- /// Handles allowing activated artifacts to phase through walls.
- /// </summary>
- public sealed class PhasingArtifactSystem : EntitySystem
- {
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<PhasingArtifactComponent, ArtifactActivatedEvent>(OnActivate);
- }
- private void OnActivate(EntityUid uid, PhasingArtifactComponent component, ArtifactActivatedEvent args)
- {
- if (!TryComp<FixturesComponent>(uid, out var fixtures))
- return;
- foreach (var fixture in fixtures.Fixtures.Values)
- {
- _physics.SetHard(uid, fixture, false, fixtures);
- }
- }
- }
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