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- using Content.Server.Power.Components;
- using Content.Server.Power.EntitySystems;
- using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
- using Robust.Server.GameObjects;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
- /// <summary>
- /// This handles <see cref="ChargeBatteryArtifactComponent"/>
- /// </summary>
- public sealed class ChargeBatteryArtifactSystem : EntitySystem
- {
- [Dependency] private readonly BatterySystem _battery = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<ChargeBatteryArtifactComponent, ArtifactActivatedEvent>(OnActivated);
- }
- private void OnActivated(EntityUid uid, ChargeBatteryArtifactComponent component, ArtifactActivatedEvent args)
- {
- foreach (var battery in _lookup.GetEntitiesInRange<BatteryComponent>(_transform.GetMapCoordinates(uid), component.Radius))
- {
- _battery.SetCharge(battery, battery.Comp.MaxCharge, battery);
- }
- }
- }
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