- type: weather id: Ashfall sprite: sprite: /Textures/Effects/weather.rsi state: ashfall sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: AshfallLight sprite: sprite: /Textures/Effects/weather.rsi state: ashfall_light sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: AshfallHeavy sprite: sprite: /Textures/Effects/weather.rsi state: ashfall_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -6 - type: weather id: Fallout sprite: sprite: /Textures/Effects/weather.rsi state: fallout sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: Hail sprite: sprite: /Textures/Effects/weather.rsi state: hail sound: path: /Audio/Effects/Weather/rain.ogg params: loop: true volume: -6 - type: weather id: Rain sprite: sprite: /Textures/Effects/weather.rsi state: rain sound: collection: Rain params: loop: true volume: -6 - type: soundCollection id: Rain files: - /Audio/Effects/Weather/rain.ogg - /Audio/Effects/Weather/rain2.ogg - type: weather id: Sandstorm sprite: sprite: /Textures/Effects/weather.rsi state: sandstorm sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: SandstormHeavy sprite: sprite: /Textures/Effects/weather.rsi state: sandstorm_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -6 - type: weather id: SnowfallLight sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_light sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: SnowfallMedium sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_med sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: SnowfallHeavy sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -6 - type: weather id: Storm sprite: sprite: /Textures/Effects/weather.rsi state: storm sound: path: /Audio/Effects/Weather/rain_heavy.ogg params: loop: true volume: -6