using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Wires;
[NetworkedComponent, RegisterComponent]
[Access(typeof(SharedWiresSystem))]
[AutoGenerateComponentState]
public sealed partial class WiresPanelComponent : Component
{
///
/// Is the panel open for this entity's wires?
///
[DataField("open")]
[AutoNetworkedField]
public bool Open;
///
/// Should this entity's wires panel be visible at all?
///
[ViewVariables]
[AutoNetworkedField]
public bool Visible = true;
[DataField("screwdriverOpenSound")]
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
[DataField("screwdriverCloseSound")]
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
///
/// Amount of times in seconds it takes to open
///
[DataField]
public TimeSpan OpenDelay = TimeSpan.FromSeconds(1);
///
/// The tool quality needed to open this panel.
///
[DataField]
public ProtoId OpeningTool = "Screwing";
///
/// Text showed on examine when the panel is closed.
///
///
[DataField]
public LocId? ExamineTextClosed = "wires-panel-component-on-examine-closed";
///
/// Text showed on examine when the panel is open.
///
///
[DataField]
public LocId? ExamineTextOpen = "wires-panel-component-on-examine-open";
}
///
/// Event raised on a before its open state is about to be changed.
///
[ByRefEvent]
public record struct AttemptChangePanelEvent(bool Open, EntityUid? User, bool Cancelled = false);
///
/// Event raised when a panel is opened or closed.
///
[ByRefEvent]
public readonly record struct PanelChangedEvent(bool Open);