using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.VendingMachines;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedVendingMachineSystem))]
public sealed partial class VendingMachineRestockComponent : Component
{
///
/// The time (in seconds) that it takes to restock a machine.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("restockDelay")]
public TimeSpan RestockDelay = TimeSpan.FromSeconds(5.0f);
///
/// What sort of machine inventory does this restock?
/// This is checked against the VendingMachineComponent's pack value.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("canRestock", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))]
public HashSet CanRestock = new();
///
/// Sound that plays when starting to restock a machine.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("soundRestockStart")]
public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg")
{
Params = new AudioParams
{
Volume = -2f,
Variation = 0.2f
}
};
///
/// Sound that plays when finished restocking a machine.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("soundRestockDone")]
public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg");
}
[Serializable, NetSerializable]
public sealed partial class RestockDoAfterEvent : SimpleDoAfterEvent
{
}