using Robust.Shared.Serialization;
namespace Content.Shared.Tabletop.Events
{
///
/// Event to tell other clients that we are dragging this item. Necessery to handle multiple users
/// trying to move a single item at the same time.
///
[Serializable, NetSerializable]
public sealed class TabletopDraggingPlayerChangedEvent : EntityEventArgs
{
///
/// The UID of the entity being dragged.
///
public NetEntity DraggedEntityUid;
public bool IsDragging;
public TabletopDraggingPlayerChangedEvent(NetEntity draggedEntityUid, bool isDragging)
{
DraggedEntityUid = draggedEntityUid;
IsDragging = isDragging;
}
}
}