using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Silicons.Laws.Components; /// /// Whenever an entity is inserted with silicon laws it will update the relevant entity's laws. /// [RegisterComponent, NetworkedComponent] public sealed partial class SiliconLawUpdaterComponent : Component { /// /// Entities to update /// [DataField(required: true)] public ComponentRegistry Components; }