using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Silicons.Laws.Components;
///
/// Whenever an entity is inserted with silicon laws it will update the relevant entity's laws.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class SiliconLawUpdaterComponent : Component
{
///
/// Entities to update
///
[DataField(required: true)]
public ComponentRegistry Components;
}