using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Silicons.Borgs.Components;
///
/// This is used for s that can be "swapped" to, as opposed to having passive effects.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
public sealed partial class SelectableBorgModuleComponent : Component
{
[DataField("moduleSwapAction", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? ModuleSwapActionId = "ActionBorgSwapModule";
///
/// The sidebar action for swapping to this module.
///
[DataField("moduleSwapActionEntity")] public EntityUid? ModuleSwapActionEntity;
}
public sealed partial class BorgModuleActionSelectedEvent : InstantActionEvent
{
}
///
/// Event raised by-ref on a module when it is selected
///
[ByRefEvent]
public readonly record struct BorgModuleSelectedEvent(EntityUid Chassis);
///
/// Event raised by-ref on a module when it is deselected.
///
[ByRefEvent]
public readonly record struct BorgModuleUnselectedEvent(EntityUid Chassis);