using Robust.Shared.GameStates;
namespace Content.Shared.Silicons.Borgs.Components;
///
/// This is used for an entity that is linked to an MMI.
/// Mostly for receiving events.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
[AutoGenerateComponentState]
public sealed partial class MMILinkedComponent : Component
{
///
/// The MMI this entity is linked to.
///
[DataField("linkedMMI"), AutoNetworkedField]
public EntityUid? LinkedMMI;
}