using Robust.Shared.GameStates; namespace Content.Shared.Silicons.Borgs.Components; /// /// This is used for an entity that is linked to an MMI. /// Mostly for receiving events. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))] [AutoGenerateComponentState] public sealed partial class MMILinkedComponent : Component { /// /// The MMI this entity is linked to. /// [DataField("linkedMMI"), AutoNetworkedField] public EntityUid? LinkedMMI; }