using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Salvage.Fulton; /// /// Receives . /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FultonBeaconComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("soundLink"), AutoNetworkedField] public SoundSpecifier? LinkSound = new SoundPathSpecifier("/Audio/Items/beep.ogg"); }