using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Roles; /// /// This is most likely not the component you are looking for, almost nothing should be using this. /// Consider using GhostRoleComponent or AntagSelectionComponent instead. /// /// The specified mind role will be added to the mob on spawn. /// /// [RegisterComponent, NetworkedComponent] public sealed partial class StartingMindRoleComponent : Component { /// /// The ID of the mind role to add /// [DataField(required: true)] public EntProtoId MindRole; /// /// Add the mind role silently /// [DataField] public bool Silent = true; }