using System.Diagnostics.CodeAnalysis;
using System.Text;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;
using Content.Shared.Traits;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
///
/// Requires a character to have, or not have, certain traits
///
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class TraitsRequirement : JobRequirement
{
[DataField(required: true)]
public HashSet> Traits = new();
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
return true;
var sb = new StringBuilder();
sb.Append("[color=yellow]");
foreach (var t in Traits)
{
sb.Append(Loc.GetString(protoManager.Index(t).Name) + " ");
}
sb.Append("[/color]");
if (!Inverted)
{
reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-traits")}\n{sb}");
//at least one of
foreach (var trait in Traits)
{
if (profile.TraitPreferences.Contains(trait))
return true;
}
return false;
}
else
{
reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-traits")}\n{sb}");
foreach (var trait in Traits)
{
if (profile.TraitPreferences.Contains(trait))
return false;
}
}
return true;
}
}