using Content.Shared.Tag;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Numerics;
namespace Content.Shared.Nutrition.Prototypes;
///
/// Unique data storage block for different FoodSequence layers
///
[Prototype]
public sealed partial class FoodSequenceElementPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;
///
/// sprite options. A random one will be selected and used to display the layer.
///
[DataField]
public List Sprites { get; private set; } = new();
///
/// Relative size of the sprite displayed in the food sequence.
///
[DataField]
public Vector2 Scale { get; private set; } = Vector2.One;
///
/// A localized name piece to build into the item name generator.
///
[DataField]
public LocId? Name { get; private set; }
///
/// If the layer is the final one, it can be added over the limit, but no other layers can be added after it.
///
[DataField]
public bool Final { get; private set; }
///
/// Tag list of this layer. Used for recipes for food metamorphosis.
///
[DataField]
public List> Tags { get; set; } = new();
}