using Content.Shared.Nutrition.EntitySystems; using Robust.Shared.Audio; namespace Content.Shared.Nutrition.Components { [Access(typeof(SharedCreamPieSystem))] [RegisterComponent] public sealed partial class CreamPieComponent : Component { [DataField("paralyzeTime")] public float ParalyzeTime { get; private set; } = 1f; [DataField("sound")] public SoundSpecifier Sound { get; private set; } = new SoundCollectionSpecifier("desecration"); [ViewVariables] public bool Splatted { get; set; } = false; public const string PayloadSlotName = "payloadSlot"; } }