using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Nutrition.AnimalHusbandry;
///
/// This is used for simple animal husbandry. Entities with this component,
/// given they are next to a particular entity that fulfills a whitelist,
/// can create several "child" entities.
///
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class ReproductiveComponent : Component
{
///
/// The next time when breeding will be attempted.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan NextBreedAttempt;
///
/// Minimum length between each attempt to breed.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MinBreedAttemptInterval = TimeSpan.FromSeconds(45);
///
/// Maximum length between each attempt to breed.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MaxBreedAttemptInterval = TimeSpan.FromSeconds(60);
///
/// How close to a partner an entity must be in order to breed.
/// Unrealistically long.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float BreedRange = 3f;
///
/// How many other entities with this component are allowed in range before we stop.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int Capacity = 6;
///
/// The chance that, on a given attempt,
/// for each valid partner, the entity will breed.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float BreedChance = 0.15f;
///
/// Entity prototypes for what type of
/// offspring can be produced by this entity.
///
[DataField(required: true)]
public List Offspring = default!;
///
/// Whether or not this entity has bred successfully
/// and will produce offspring imminently
///
[DataField]
public bool Gestating;
///
/// When gestation will end.
/// Null if is false
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan? GestationEndTime;
///
/// How long it takes the entity after breeding
/// to produce offspring
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GestationDuration = TimeSpan.FromMinutes(1.5);
///
/// How much hunger is consumed when an entity
/// gives birth. A balancing tool to require feeding.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HungerPerBirth = 75f;
///
/// Popup shown when an entity gives birth.
/// Configurable for things like laying eggs.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public LocId BirthPopup = "reproductive-birth-popup";
///
/// Whether or not the offspring should be made into "infants".
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool MakeOffspringInfant = true;
///
/// An entity whitelist for what entities
/// can be this one's partner.
///
[DataField(required: true)]
public EntityWhitelist PartnerWhitelist = default!;
}