using Content.Shared.Actions;
using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ninja.Components;
///
/// Adds an action to dash, teleport to clicked position, when this item is held.
/// Cancel to prevent using it.
///
[RegisterComponent, NetworkedComponent, Access(typeof(DashAbilitySystem)), AutoGenerateComponentState]
public sealed partial class DashAbilityComponent : Component
{
///
/// The action id for dashing.
///
[DataField]
public EntProtoId DashAction = "ActionEnergyKatanaDash";
[DataField, AutoNetworkedField]
public EntityUid? DashActionEntity;
}
public sealed partial class DashEvent : WorldTargetActionEvent;