using Content.Shared.Mech.Equipment.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Mech.Equipment.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(MechSoundboardSystem))]
public sealed partial class MechSoundboardComponent : Component
{
///
/// List of sounds that can be played
///
[DataField("sounds"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public List Sounds = new();
}