using Content.Shared.Mech.Equipment.Systems; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Mech.Equipment.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(MechSoundboardSystem))] public sealed partial class MechSoundboardComponent : Component { /// /// List of sounds that can be played /// [DataField("sounds"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public List Sounds = new(); }