using Content.Shared.Construction.Prototypes;
using Content.Shared.Lathe.Prototypes;
using Content.Shared.Research.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Lathe
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LatheComponent : Component
{
///
/// All of the recipe packs that the lathe has by default
///
[DataField]
public List> StaticPacks = new();
///
/// All of the recipe packs that the lathe is capable of researching
///
[DataField]
public List> DynamicPacks = new();
///
/// The lathe's construction queue
///
[DataField]
public List Queue = new();
///
/// The sound that plays when the lathe is producing an item, if any
///
[DataField]
public SoundSpecifier? ProducingSound;
[DataField]
public string? ReagentOutputSlotId;
///
/// The default amount that's displayed in the UI for selecting the print amount.
///
[DataField, AutoNetworkedField]
public int DefaultProductionAmount = 1;
#region Visualizer info
[DataField]
public string? IdleState;
[DataField]
public string? RunningState;
[DataField]
public string? UnlitIdleState;
[DataField]
public string? UnlitRunningState;
#endregion
///
/// The recipe the lathe is currently producing
///
[ViewVariables]
public LatheRecipePrototype? CurrentRecipe;
#region MachineUpgrading
///
/// A modifier that changes how long it takes to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TimeMultiplier = 1;
///
/// A modifier that changes how much of a material is needed to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float MaterialUseMultiplier = 1;
#endregion
}
public sealed class LatheGetRecipesEvent : EntityEventArgs
{
public readonly EntityUid Lathe;
public bool getUnavailable;
public HashSet> Recipes = new();
public LatheGetRecipesEvent(EntityUid lathe, bool forced)
{
Lathe = lathe;
getUnavailable = forced;
}
}
///
/// Event raised on a lathe when it starts producing a recipe.
///
[ByRefEvent]
public readonly record struct LatheStartPrintingEvent(LatheRecipePrototype Recipe);
}