using Robust.Shared.GameStates; namespace Content.Shared.Labels.Components; /// /// Specifies the paper type (see textures/storage/crates/labels.rsi to see currently supported paper types) to show on crates this label is attached to. /// [RegisterComponent, NetworkedComponent] public sealed partial class PaperLabelTypeComponent : Component { /// /// The type of label to show. /// [DataField] public string PaperType = "Paper"; }