using Robust.Shared.GameStates;
namespace Content.Shared.Labels.Components;
///
/// Specifies the paper type (see textures/storage/crates/labels.rsi to see currently supported paper types) to show on crates this label is attached to.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class PaperLabelTypeComponent : Component
{
///
/// The type of label to show.
///
[DataField]
public string PaperType = "Paper";
}