using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Jaunt;
///
/// Used to control various aspects of a Jaunt.
/// Can be used in place of giving a jaunt-action directly.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class JauntComponent : Component
{
///
/// Which Jaunt Action the component should grant.
///
[DataField]
public EntProtoId JauntAction = "ActionPolymorphJaunt";
///
/// The jaunt action itself.
///
public EntityUid? Action;
// TODO: Enter & Exit Times and Whitelist when Actions are reworked and can support it
// TODO: Cooldown pausing when Actions can support it
}