using Content.Shared.Item.ItemToggle;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Item.ItemToggle.Components;
///
/// Adds or removes components when toggled.
/// Requires .
///
[RegisterComponent, NetworkedComponent, Access(typeof(ComponentTogglerSystem))]
public sealed partial class ComponentTogglerComponent : Component
{
///
/// The components to add when activated.
///
[DataField(required: true)]
public ComponentRegistry Components = new();
///
/// The components to remove when deactivated.
/// If this is null is reused.
///
[DataField]
public ComponentRegistry? RemoveComponents;
///
/// If true, adds components on the entity's parent instead of the entity itself.
///
[DataField]
public bool Parent;
}