using Robust.Shared.Audio; using Content.Shared.StatusIcon; using Robust.Shared.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; /// /// This is used for tagging a mob as hostile. /// [RegisterComponent, NetworkedComponent] public sealed partial class HostileHUDComponent : Component { /// /// /// [DataField("statusIcon", customTypeSerializer: typeof(PrototypeIdSerializer))] public string StatusIcon = "HostileFaction"; }