using Content.Shared.Chemistry.Components; using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Fluids.Components { /// /// Puddle on a floor /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))] public sealed partial class PuddleComponent : Component { [DataField] public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg"); [DataField] public FixedPoint2 OverflowVolume = FixedPoint2.New(20); [DataField("solution")] public string SolutionName = "puddle"; [ViewVariables] public Entity? Solution; } }