using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Fax.Components; /// /// A fax component which stores a damage specifier for attempting to fax a mob. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FaxecuteComponent : Component { /// /// Type of damage dealt when entity is faxecuted. /// [DataField(required: true), AutoNetworkedField] public DamageSpecifier Damage = new(); }