using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction;
///
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
///
[Serializable, NetSerializable]
public sealed class TryStartStructureConstructionMessage : EntityEventArgs
{
///
/// Position to start building.
///
public readonly NetCoordinates Location;
///
/// The construction prototype to start building.
///
public readonly string PrototypeName;
public readonly Angle Angle;
///
/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
///
///
/// So essentially the client is sending its own entity to the server so it knows to delete it when it gets server
/// response back.
///
public readonly int Ack;
public TryStartStructureConstructionMessage(NetCoordinates loc, string prototypeName, Angle angle, int ack)
{
Location = loc;
PrototypeName = prototypeName;
Angle = angle;
Ack = ack;
}
}
///
/// Sent client -> server to to tell the server that we started building
/// an item-construction.
///
[Serializable, NetSerializable]
public sealed class TryStartItemConstructionMessage : EntityEventArgs
{
///
/// The construction prototype to start building.
///
public readonly string PrototypeName;
public TryStartItemConstructionMessage(string prototypeName)
{
PrototypeName = prototypeName;
}
}
///
/// Sent server -> client to tell the client that a ghost has started to be constructed.
///
[Serializable, NetSerializable]
public sealed class AckStructureConstructionMessage : EntityEventArgs
{
public readonly int GhostId;
///
/// The entity that is now being constructed, if any.
///
public readonly NetEntity? Uid;
public AckStructureConstructionMessage(int ghostId, NetEntity? uid = null)
{
GhostId = ghostId;
Uid = uid;
}
}
///
/// Sent client -> server to request a specific construction guide.
///
[Serializable, NetSerializable]
public sealed class RequestConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public RequestConstructionGuide(string constructionId)
{
ConstructionId = constructionId;
}
}
///
/// Sent server -> client as a response to a net message.
///
[Serializable, NetSerializable]
public sealed class ResponseConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public readonly ConstructionGuide Guide;
public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
{
ConstructionId = constructionId;
Guide = guide;
}
}
[Serializable, NetSerializable]
public sealed partial class ConstructionInteractDoAfterEvent : DoAfterEvent
{
[DataField("clickLocation")]
public NetCoordinates ClickLocation;
private ConstructionInteractDoAfterEvent()
{
}
public ConstructionInteractDoAfterEvent(IEntityManager entManager, InteractUsingEvent ev)
{
ClickLocation = entManager.GetNetCoordinates(ev.ClickLocation);
}
public override DoAfterEvent Clone() => this;
}
[Serializable, NetSerializable]
public sealed partial class WelderRefineDoAfterEvent : SimpleDoAfterEvent
{
}