using Content.Shared.Preferences.Loadouts; using Content.Shared.Roles; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Clothing.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class LoadoutComponent : Component { /// /// A list of starting gears, of which one will be given, before RoleLoadouts are equipped. /// All elements are weighted the same in the list. /// [DataField("prototypes")] [AutoNetworkedField] public List>? StartingGear; /// /// A list of role loadouts, of which one will be given. /// All elements are weighted the same in the list. /// [DataField] [AutoNetworkedField] public List>? RoleLoadout; }