using Content.Shared.Examine; using Content.Shared.Inventory; using Content.Shared.Item.ItemToggle; using Content.Shared.Item.ItemToggle.Components; using Content.Shared.Movement.Systems; using Content.Shared.Verbs; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Clothing; public sealed class ClothingSpeedModifierSystem : EntitySystem { [Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly ExamineSystemShared _examine = default!; [Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!; [Dependency] private readonly ItemToggleSystem _toggle = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetState); SubscribeLocalEvent(OnHandleState); SubscribeLocalEvent>(OnRefreshMoveSpeed); SubscribeLocalEvent>(OnClothingVerbExamine); SubscribeLocalEvent(OnToggled); } private void OnGetState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentGetState args) { args.State = new ClothingSpeedModifierComponentState(component.WalkModifier, component.SprintModifier); } private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args) { if (args.Current is not ClothingSpeedModifierComponentState state) return; var diff = !MathHelper.CloseTo(component.SprintModifier, state.SprintModifier) || !MathHelper.CloseTo(component.WalkModifier, state.WalkModifier); component.WalkModifier = state.WalkModifier; component.SprintModifier = state.SprintModifier; // Avoid raising the event for the container if nothing changed. // We'll still set the values in case they're slightly different but within tolerance. if (diff && _container.TryGetContainingContainer((uid, null, null), out var container)) { _movementSpeed.RefreshMovementSpeedModifiers(container.Owner); } } private void OnRefreshMoveSpeed(EntityUid uid, ClothingSpeedModifierComponent component, InventoryRelayedEvent args) { if (_toggle.IsActivated(uid)) args.Args.ModifySpeed(component.WalkModifier, component.SprintModifier); } private void OnClothingVerbExamine(EntityUid uid, ClothingSpeedModifierComponent component, GetVerbsEvent args) { if (!args.CanInteract || !args.CanAccess) return; var walkModifierPercentage = MathF.Round((1.0f - component.WalkModifier) * 100f, 1); var sprintModifierPercentage = MathF.Round((1.0f - component.SprintModifier) * 100f, 1); if (walkModifierPercentage == 0.0f && sprintModifierPercentage == 0.0f) return; var msg = new FormattedMessage(); if (MathHelper.CloseTo(walkModifierPercentage, sprintModifierPercentage, 0.5f)) { if (walkModifierPercentage < 0.0f) msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-equal-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage)), ("runSpeed", (int) MathF.Abs(sprintModifierPercentage)))); else msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-equal-examine", ("walkSpeed", (int) walkModifierPercentage), ("runSpeed", (int) sprintModifierPercentage))); } else { if (sprintModifierPercentage < 0.0f) { msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-run-examine", ("runSpeed", (int) MathF.Abs(sprintModifierPercentage)))); } else if (sprintModifierPercentage > 0.0f) { msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-run-examine", ("runSpeed", (int) sprintModifierPercentage))); } if (walkModifierPercentage != 0.0f && sprintModifierPercentage != 0.0f) { msg.PushNewline(); } if (walkModifierPercentage < 0.0f) { msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-increase-walk-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage)))); } else if (walkModifierPercentage > 0.0f) { msg.AddMarkupOrThrow(Loc.GetString("clothing-speed-decrease-walk-examine", ("walkSpeed", (int) walkModifierPercentage))); } } _examine.AddDetailedExamineVerb(args, component, msg, Loc.GetString("clothing-speed-examinable-verb-text"), "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png", Loc.GetString("clothing-speed-examinable-verb-message")); } private void OnToggled(Entity ent, ref ItemToggledEvent args) { // make sentient boots slow or fast too _movementSpeed.RefreshMovementSpeedModifiers(ent); if (_container.TryGetContainingContainer((ent.Owner, null, null), out var container)) { // inventory system will automatically hook into the event raised by this and update accordingly _movementSpeed.RefreshMovementSpeedModifiers(container.Owner); } } }