using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Clothing; /// /// Modifies speed when worn and activated. /// Supports ItemToggleComponent. /// [RegisterComponent, NetworkedComponent, Access(typeof(ClothingSpeedModifierSystem))] public sealed partial class ClothingSpeedModifierComponent : Component { [DataField] public float WalkModifier = 1.0f; [DataField] public float SprintModifier = 1.0f; } [Serializable, NetSerializable] public sealed class ClothingSpeedModifierComponentState : ComponentState { public float WalkModifier; public float SprintModifier; public ClothingSpeedModifierComponentState(float walkModifier, float sprintModifier) { WalkModifier = walkModifier; SprintModifier = sprintModifier; } }