namespace Content.Shared.Cloning.Events;
///
/// Raised before a mob is cloned. Cancel to prevent cloning.
///
[ByRefEvent]
public record struct CloningAttemptEvent(CloningSettingsPrototype Settings, bool Cancelled = false);
///
/// Raised after a new mob got spawned when cloning a humanoid.
///
[ByRefEvent]
public record struct CloningEvent(CloningSettingsPrototype Settings, EntityUid CloneUid);