namespace Content.Shared.Cloning.Events; /// /// Raised before a mob is cloned. Cancel to prevent cloning. /// [ByRefEvent] public record struct CloningAttemptEvent(CloningSettingsPrototype Settings, bool Cancelled = false); /// /// Raised after a new mob got spawned when cloning a humanoid. /// [ByRefEvent] public record struct CloningEvent(CloningSettingsPrototype Settings, EntityUid CloneUid);