using Robust.Shared.Prototypes; namespace Content.Shared.Crafting; [RegisterComponent] public sealed partial class SharpenableComponent : Component { /// /// Time (in seconds) to sharpen the stick /// [DataField("sharpenTime")] public float SharpenTime = 5.0f; /// /// Prototype that will result after sharping /// [DataField("resultPrototype")] public string ResultPrototype = "SharpenedStick"; /// /// If true, players will be able to sharpen using bare hands /// [DataField("canSharpenByHand")] public bool CanSharpenByHand = false; }