using Robust.Shared.Prototypes;
namespace Content.Shared.Crafting;
[RegisterComponent]
public sealed partial class SharpenableComponent : Component
{
///
/// Time (in seconds) to sharpen the stick
///
[DataField("sharpenTime")]
public float SharpenTime = 5.0f;
///
/// Prototype that will result after sharping
///
[DataField("resultPrototype")]
public string ResultPrototype = "SharpenedStick";
///
/// If true, players will be able to sharpen using bare hands
///
[DataField("canSharpenByHand")]
public bool CanSharpenByHand = false;
}